Wednesday, April 19, 2017

ETERNIME: Internet Promised Land

By Austin Shepard Woodruff



An imperative of modern life is to at once produce and maintain an online presence, to be involved in the digital age as it unfolds. Social conventions require that individuals keep at least one email account as a kind of online holding where formal business and other forms of exchange can take place. Similarly, cultural norms demand connection via social media platforms; we are expected to present ourselves online in both a professional sense as well as for personal relationships. But always already carried into the development of online interactions are the political and ethical challenges of human life, what marks the difference between virtual and physical engagement is a matter of distance through the medium. The medium of the Internet provides us with a means of connecting with other people around the world as never before, but caught up in this apparatus is the question of how to represent non-digital life as it synthesizes with our digital experiences of the Internet.

As the Internet becomes an increasingly relevant influence on the ways in which we live our lives, it becomes a horizon towards which we can lay our greatest hopes and our most terrible fears. The Eternime project embraces the Internet as the frontier of the future, the frontier which will finally solve the life-anxiety of the human condition; Eternime seeks to overcome the consequences of physical death by building virtual avatars based off an individual’s online presence during his or her life. Subscription to Eternime entails that an individual will string together their profiles on several social media platforms, provide basic information, and include intimate details of formative memories into an algorithm which then authors an avatar. This avatar, upon the individual’s death, will continue that person’s online presence, acting virtually as though death were no longer an obstacle to engaging in social action. The project is therefore a modern attempt at achieving immortality and as such it imports cultural mythologies about death, transcendence, and memory.


With this in mind we must then say that the Internet embodies a web that catches and then feeds off of data input, growing ever more expansive with each morsel of information included into its frame of reference. In this way it is a rabbit hole in which virtual identities are constantly transitioning to fit the model of digital interaction. The rate at which these identities (and the platforms that sustain them) grow and change is a reflection of the flow of the real public’s withdrawal and resurgence into virtual rendezvous. The Eternime project tracks this flow on an individual level, collecting the sum total of one person’s digital footprint in order to simulate that individual’s personality. It is clear then that the project has a certain understanding of what constitutes personhood online; Eternime states that one can live forever if one subscribes to the program and uploads their private digital presence into the project’s database.  The immortality at stake for the project is in a person’s virtual conception of him/herself, and while the digital components that make up a profile are finite, the project aspires to create from their finitude an infinite presence. The question remains whether this immortality will be static, in the sense of repetition ad nauseum, or if somehow the avatar algorithm can predict the trajectory of that person’s identity over time had they not died.

In light of this consideration, we ought to inspect what makes up the profiles that defy death and the motivations involved in both the process and the product. For example, the social pressure to represent oneself online dictates that in order to stay ahead of the competition we must build the most appealing profiles on the many platforms. But these platforms, each with their own set of mores and economies of performance eventually become their own reason for participation; one is more likely to post on Facebook if that online community takes well to what that person is sharing, thereby encouraging further posting. The appeal to social approval ends up as not only the consequence of online interactions but often the principal or even the sole reason for it. An online profile constitutes a tool that one can use to garner attention, but just as much as this is true we always run the risk of setting our online presences as indispensable priorities, priorities which ask for constant attention and in effect distract from physical non-digital action. Under these conditions, in the worst of circumstances, the infinity we ask of Eternime then becomes a closed loop of superficial interactions online perpetuated into the future of the Internet.

For this reason we must look carefully at the mythologizing of death that the project engages in in order to provoke subscription. Roland Barthes speaks to this in the book Mythologies in writing that “myth…is a language which does not want to die: it wrests from the meanings which give it its sustenance an insidious, degraded survival…it turns them into speaking corpses” (244). Barthes’s understanding of myth ties directly into the Eternime project, drawing together the end goal of overcoming death by birthing a virtual avatar with the dramatic irony that Eternime performs in making these digital puppets speak endlessly beyond the grave. The simulation of life is not life itself, but the project of Eternime collapses when this is spoken out loud.

Furthermore, Eternime more than represents but indeed enacts the very process of mythologizing; we project the image of ourselves into the algorithm, hiding behind the digital footprint of our time spent online. We cover over our real selves with the pictures, videos, memes, and posts of our profiles. There is a ringing falsehood that inaugurates the profile into being, a call which the profile itself promptly ignores by means of continuing to engage with the online community. The profile is a myth of personhood, and in buying into Eternime’s project we succumb to the cultural mythologies that assert the fallibility of human memory in the face of digital immortality.

And yet to cheat virtual death by creating virtual immortality is to cheapen the meaning of digital presences entirely. The eternal avatar is a semblance of personhood evacuated of any real human substance behind it, monitoring its growth and nurturing its involvement in the online community. If what I post online is to last forever in the care of an algorithm calibrated to my personality, why not subscribe while I still live and let the virtual life I spawn tend to my concerns on the Internet now? Why not let the avatar become the idea of me while I ride out the rest of my time in this meat reality without needing to check on how “I” am doing online? Eternime suggests boldly that we can live forever and that nothing can be lost to the failure of memory if we are within the project’s folds. Yet what the project always wants us to forget is that we are not safe from death no matter how much we pretend that we may live beyond it in the digital memory of its vast databanks. Material death remains our fate.

In order then to live the good life in the light of Eternime, in order to take refuge in the algorithm’s care of your personhood, you must believe that your online presence is the same thing as you yourself, that it is a result of your action and that what you do you freely choose to do so. Without this freedom of choice the program will not be able to accurately illustrate your personality. Such being the case, we notice that the algorithm is a causal chain of factors taken into account which then produce a certain portrayal of what data is plugged into it. Eternime is founded on a mathematical prediction of the person behind the virtual mirror of the computer screen. The algorithm then takes on the profile, much like a vampire sucking the life from its victims or like a zombie spreading death in its bite. Once claimed by physical death, the algorithm continues into the future as its own end, not changing or growing but merely representing what you probably would have been because there is no need to change or grow. The profile is the myth of the person, and as Barthes says, “myth plays on the analogy between meaning and form,” for “there is no myth without motivated form” (236). The profile in this sense is a kind of tombstone, a grave-marker that is made to continue speaking as though the person it represents were immortal, untouchable, and unstoppable. This is foul puppetry indeed.


Eternime therefore falls into the great threat the human ego always holds against itself. We seek perfection and eternal life, but in each attempt we make to reach for it we only highlight its impossibility. The myth of life beyond death in our modern world has made a dash for the material platform of the Internet, building for itself a foundation on which to lay out its most recent monument to this betrayal of the ego. We do not have gods to whom we pray for everlasting life, no, now we have near-omniscient avatar profiles whose ontological positions are almost those of demigods, on the Internet. These are empty profiles whose emptiness we worship. Eternime demands we pretend all the while that there is the ghost of the person lost looming there in the avatar’s endless online presence, projecting into the future the recorded memories of a life apparently lived in vain.

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